API usage
This document contains usage examples of public Sota interface available for GDScript. Generally, addition of method done via binding e.g. ClassDB::bind_method(D_METHOD("get_hex_meshes"), &HexGridMap::get_hex_meshes). After rebuild of C++ and reload of Godot editor (to use updated .so libraries) get_hex_meshes method will be available in editor.
Related code located in /demo_api/scripts folder of project
Terrain examples
Modify vertices of mesh
Let’s assume that we have grid e.g. 5x5 of hexagon meshes and want to modify heights:

Following code aims to modify vertices based on noise values:
@tool
extends RectHexGridMap
@export var noise : FastNoiseLite
func get_heightmap_from_noise(hex : HexMesh, noise : FastNoiseLite):
var result : PackedVector3Array
var vertices = hex.get_vertices()
for v : Vector3 in vertices:
result.append(Vector3(v.x, noise.get_noise_2d(v.x, v.z), v.z))
return result
func _ready() -> void:
for hex : SotaMesh in get_hex_meshes():
hex.set_vertices(get_heightmap_from_noise(hex, noise))
func _process(delta: float) -> void:
pass
Produced mesh:
