Program Listing for File dynamic_wrapper.h
↰ Return to documentation for file (src/misc/dynamic_wrapper.h)
#pragma once
#include "tal/camera.h"
#include "tal/engine.h"
#include "tal/event.h"
#include "tal/godot_core.h"
#include "tal/mesh.h"
#include "tal/node.h" // for Node3D
#include "tal/reference.h"
#include "tal/vector3.h"
namespace sota {
class SotaMesh;
enum class DynamicWrapperState { IDLE, DOWN, UP };
class DynamicWrapper : public Node3D {
GDCLASS(DynamicWrapper, Node3D)
public:
DynamicWrapper() = default;
DynamicWrapper(const DynamicWrapper& other) = default;
DynamicWrapper(DynamicWrapper&& other) = default;
// copying operator= defined inside GDCLASS
DynamicWrapper& operator=(DynamicWrapper&& other) = delete;
DynamicWrapper(SotaMesh* sota_mesh, Node3D* parent);
#ifdef SOTA_GDEXTENSION
void _physics_process(double delta) override;
#elif SOTA_MODULE
// not marked virtual since in original Godot code it's not 'virtual' it is 'GDVIRTUAL1()'
// https://github.com/ardazishvili/Sota/issues/76
void _physics_process(double delta);
#endif
protected:
static void _bind_methods();
private:
Ref<SphereShape3D> _sphere_shaped3d;
CollisionShape3D* _collision_shape3d{nullptr};
StaticBody3D* _static_body{nullptr};
MeshInstance3D* _mesh_instance{nullptr};
DynamicWrapperState _state{DynamicWrapperState::IDLE};
Vector3 _min{0.9, 0.9, 0.9};
Vector3 _max{1.0, 1.0, 1.0};
Vector3 _scale_speed{0.0016, 0.0016, 0.0016};
static constexpr float SCALE_TOL = 0.001;
void handle_input_event(Camera3D* p_camera, const Ref<InputEvent>& p_event, const Vector3& p_event_position,
const Vector3& p_normal, int32_t p_shape_idx);
void handle_mouse_entered();
void handle_mouse_exited();
};
} // namespace sota