.. _program_listing_file_src_misc_dynamic_wrapper.h: Program Listing for File dynamic_wrapper.h ========================================== |exhale_lsh| :ref:`Return to documentation for file ` (``src/misc/dynamic_wrapper.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #pragma once #include "tal/camera.h" #include "tal/engine.h" #include "tal/event.h" #include "tal/godot_core.h" #include "tal/mesh.h" #include "tal/node.h" // for Node3D #include "tal/reference.h" #include "tal/vector3.h" namespace sota { class SotaMesh; enum class DynamicWrapperState { IDLE, DOWN, UP }; class DynamicWrapper : public Node3D { GDCLASS(DynamicWrapper, Node3D) public: DynamicWrapper() = default; DynamicWrapper(const DynamicWrapper& other) = default; DynamicWrapper(DynamicWrapper&& other) = default; // copying operator= defined inside GDCLASS DynamicWrapper& operator=(DynamicWrapper&& other) = delete; DynamicWrapper(SotaMesh* sota_mesh, Node3D* parent); #ifdef SOTA_GDEXTENSION void _physics_process(double delta) override; #elif SOTA_MODULE // not marked virtual since in original Godot code it's not 'virtual' it is 'GDVIRTUAL1()' // https://github.com/ardazishvili/Sota/issues/76 void _physics_process(double delta); #endif protected: static void _bind_methods(); private: Ref _sphere_shaped3d; CollisionShape3D* _collision_shape3d{nullptr}; StaticBody3D* _static_body{nullptr}; MeshInstance3D* _mesh_instance{nullptr}; DynamicWrapperState _state{DynamicWrapperState::IDLE}; Vector3 _min{0.9, 0.9, 0.9}; Vector3 _max{1.0, 1.0, 1.0}; Vector3 _scale_speed{0.0016, 0.0016, 0.0016}; static constexpr float SCALE_TOL = 0.001; void handle_input_event(Camera3D* p_camera, const Ref& p_event, const Vector3& p_event_position, const Vector3& p_normal, int32_t p_shape_idx); void handle_mouse_entered(); void handle_mouse_exited(); }; } // namespace sota