.. _program_listing_file_src_tal_mesh.h: Program Listing for File mesh.h =============================== |exhale_lsh| :ref:`Return to documentation for file ` (``src/tal/mesh.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #pragma once #ifdef SOTA_GDEXTENSION #include "godot_cpp/classes/collision_shape3d.hpp" #include "godot_cpp/classes/mesh_instance3d.hpp" #include "godot_cpp/classes/primitive_mesh.hpp" #include "godot_cpp/classes/sphere_shape3d.hpp" #include "godot_cpp/classes/static_body3d.hpp" using PrimitiveMesh = godot::PrimitiveMesh; using MeshInstance3D = godot::MeshInstance3D; using StaticBody3D = godot::StaticBody3D; using CollisionShape3D = godot::CollisionShape3D; using SphereShape3D = godot::SphereShape3D; #else #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/physics/collision_shape_3d.h" #include "scene/3d/physics/static_body_3d.h" #include "scene/resources/3d/primitive_meshes.h" #include "scene/resources/3d/sphere_shape_3d.h" using PrimitiveMesh = PrimitiveMesh; using MeshInstance3D = MeshInstance3D; using StaticBody3D = StaticBody3D; using CollisionShape3D = CollisionShape3D; using SphereShape3D = SphereShape3D; #endif